It's not always easy to find the right balance between monetisation and user experience. For example, it can be the deciding difference between keeping user retention high or immediate deinstalls. But how can developers find the right balance between these two critical factors? In this month's insight article, we try to give a better understanding on the pros and cons of different monetisation methods and how they affect the overall user experience.
So what choices do developers have when they have to decide on a method? The four most popular monetisation models are:
So let's have a look at the pros and cons of these different monetisation methods.
This monetisation method allows the user to download the app free of charge and aims on generating downloads quickly. This will enable developers to gather the information that ad networks can use to create targeted ads for the app or game. The longer a user uses the app, the more ads they see, and in return, the more money the developer makes. That's why it's crucial to have high user retention with this model.
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This method also makes the app available for free, so the users are not risking anything when they download the app. The difference here is that instead of seeing ads, the user has the possibility to make in-app purchases. These can include premium currency, game boosts or add on features.
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Usually, this monetisation model locks content behind a subscription wall. Only if users pay a daily, monthly or yearly subscription will they unlock that content. Hence, this model is very well suited for service-orientated apps and generates a recurring revenue stream.
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Premium apps are bought before they can be used. This creates the need to show the customer the value of the app upfront so that they are convinced to buy the app.
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Now, these are just the basic forms of monetisation for apps, and you don't have to follow strictly one method. You can use combinations of them to get the best results for your type of app. For example, a free app with ads, but users can buy a subscription to get rid of the ads. Or you can integrate ads behind rewardables so that the user decides if he wants to see ads and when. So keep in mind that regardless of how good an app is developed, monetisation can be the difference between number 1 in the charts and a failure. But whichever method you will choose in the end, you can be sure that 1Up Capital will be a strong partner supporting you through your user acquisition needs. Want to read more about UA funding and apps? Then this insight article could be for you.